Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 39, 10, 16, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 40, 29, 5, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 40, 30, 5, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 40, 29, 32, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 40, 30, 32, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 39, 16, 18, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 39, 31, 13, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 39, 39, 14, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 39, 22, 39, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 39, 27, 39, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 39, 41, 26, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 39, 21, 48, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Merchant>You can find weapons and armor here. We also have a favorite item amongst pirates, the Piiirate's Helm♪"])
    ShopProcessing([1, 15, 0, 0, false])
    ShopItem([1, 65, 0, 0])
    ShopItem([1, 125, 0, 0])
    ShopItem([1, 675, 0, 0])
    ShopItem([1, 900, 0, 0])
    ShopItem([2, 168, 0, 0])
    ShopItem([2, 200, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Merchant>Dear customers, aren't you adventurers? You should take special precautions by stocking up with these items."])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 7, 0, 0])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 15, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 18, 0, 0])
    ShopItem([0, 19, 0, 0])
    ShopItem([0, 23, 0, 0])
    ShopItem([0, 35, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Accessory Vendor>We have accessories that will help you on your journey! They're accessories any good adventurer should have!"])
    ShopProcessing([2, 1267, 0, 0, false])
    ShopItem([2, 1270, 0, 0])
    ShopItem([2, 1537, 0, 0])
    ShopItem([2, 1554, 0, 0])
    ShopItem([2, 1556, 0, 0])
    ShopItem([2, 1558, 0, 0])
    ShopItem([2, 1734, 0, 0])
    ShopItem([2, 1736, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Seahorse Marine>*nom* *nom* ... *munch* *munch* ..."])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>Another large serving, please!"])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>The food is really tasty in this cafeteria! What we eat at our headquarters doesn't even compare!"])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>This also is a marine's duty! *munch* *munch* ..."])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>Delicious!"])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>I need to eat plenty to become a top-notch marine!"])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Seahorse Marine>I'm full..."])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>...I'll have seconds!"])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>So tasty..."])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>This is delicious..."])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Seahorse Marine>This tea is so good..."])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>This is delicious..."])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Seahorse Marine>Zzz... *munch* *munch* ..."])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>This tastes great..."])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>Seahorses are dragons! We need to eat plenty to become great dragons!"])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>So tasty..."])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>Rice balls!"])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>This tastes great..."])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Cafeteria's Owner>This cafeteria has been a great success ever since the navy began stationing here. I hope they stay forever to keep business booming."])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Waitress>I'm sorry! We have no seating available!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny>Looks like they're raking in the money... I wonder if the inn here is just as popular..."])
    ExitEventProcessing([])
    Label(["141"])
    ShowTextAttributes(["mino_fc1", 2, 0, 2])
    ShowText(["\\n<Mina>What a shame... Seeing others eat makes me even hungrier."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>This shop once had a skilled blacksmith... but he works at the Navy Headquarters now."])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Rowdy Man>Seahorse Girls... They're cute, but don't let your guard down. They're proper members of the sea dragon race."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Rowdy Man>Yesterday, some drunk thugs started a brawl and were completely beat up by these girls... Ahh, that was scary..."])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>Any marine should have a robust stock of items."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["144"])
    ShowTextAttributes(["saboresu_fc1", 0, 0, 2])
    ShowText(["\\n<Sunny>It's even more critical if you're an adventurer!"])
    ExitEventProcessing([])
    Label(["165"])
    ShowTextAttributes(["onaho_fc1", 0, 0, 2])
    ShowText(["\\n<Naho>A stock of onaholes is also important...♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>I'm on guard!"])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>Spies and other troublemakers tend to pose as travelers... That's why we have been ordered by the admiral to watch the inn."])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>We planned to go to the Noah region, but we got stuck here. Maybe we should change our destination and go to Sabasa instead..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Black Mage>NO! I don't want to go to a place full of sand... Also, what if we're seized by that crazy queen of theirs?"])
      ConditionalBranch([4, 529, 0])
        ShowTextAttributes(["sara_fc1", 4, 0, 2])
        ShowText(["\\n<Sara>Looks like cleansing my name will be tough..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>Because travel by civilian ships has been suspended, we can't progress past this town... Bah... I can't go beat the Monster Lord like this..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Black Mage>It's not like you have the resources or skill to do that..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Black Mage>I was supposed to get the Eastern Book of Secrets at Yamatai Village. If you have that, you can change your job to Samurai or Taoist."])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Seahorse Marine>Zzz..."])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>It's snack break!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["161"])
    ShowTextAttributes(["ustrel_fc1", 0, 0, 2])
    ShowText(["\\n<Lemon>I want a snack break during the adventure, too..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Innkeeper>Want to stay for 20G? For a limited time, you'll be with cute Seahorse Girls!\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 20, 0])
        ChangeGold([1, 0, 20])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Inn's Mistress>Oh my, it appears you don't have enough money."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-Aged Man>More female customers have been coming to see the Seahorse Girls recently. All right! Let's plan a \"Meet the Seahorse Girls\" tour!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["172"])
    ShowTextAttributes(["sinkiro_fc1", 4, 0, 2])
    ShowText(["\\n<Mirage>How about \"The Ghosts Are Inn\"? ♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-Aged Man>That's way worse than anything I'd come up with!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>A Sea Horsey! She's so cuuuute! ♪ Can I take one home...?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["131"])
    ShowTextAttributes(["doll_fc1", 0, 0, 2])
    ShowText(["\\n<Miyabi>You can take ME back home..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>You're cute, but I think I'd get cursed..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>I'm on duty!"])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Seahorse Marine>I want to become a full-grown adult so this necklace will fit me..."])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>But I also aim to become a sea dragon bigger than a mountain!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["174"])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia>Being that big is very bothersome..."])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Seahorse Marine>I-I guess..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Seahorse Marine>You shouldn't go on a drunken rampage.\nWe will punish those who disturb the peace."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>Why are you looking at me...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Seahorse Marine>I want a strong, cool-looking spear!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["171"])
    ShowTextAttributes(["lizardboss_fc1", 3, 0, 2])
    ShowText(["\\n<Miranda>Don't choose a weapon by its looks..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>If you have the Sonic Tome, your sonic attacks will be stronger. It's a perfect accessory for a mermaid."])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>There are many monsters using attacks that cause mental abnormalities. It's better to prepare against those with related accessories."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>...Well, it makes no difference in my case. I can't get out to the sea because of the blockade..."])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>Ever since the war started, I've had a bigger workload than usual. We're sending canned food and cannonballs to the marines on the front line every day."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>Even cruise ships are being used for transport missions. This situation probably won't change until the war ends."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>Ever since the Monster Lord declared war, the transportation work has become busier than ever. Many civilian ships were acquired for missions, and there has been a higher enlistment rate for new marines."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>I wonder when this war will end... My home is in Grand Noah, so this situation is no small matter to me."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>If Grand Noah were to be invaded by Grangold's army... Uhh, I wonder if we should evacuate this town right away."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>War continues, but this time it's with the Monster Lord's Army... What has this world come to...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Seahorse Marine>Orange juice is tasty..."])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Having a drink after work is the best!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>...Although, I didn't really do any work..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>Me neither! So treat me to a drink, too!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Sorry, I don't really get it..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>Grand Noah's royal palace appears to have recruited an advisor skilled in magic. Her name was... Mephisto, I think. What an evil-sounding name..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>Many know that Grangold was freed thanks to hero Luka's efforts... but it appears that the operation was planned by the magic advisor Mephisto."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>I'm sure Mephisto will be a valuable asset in the war against the Monster Lord's army, as well. I'd expect no less coming from Queen of Grand Noah's right-hand."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Master>Welcome! What would you like?"])
    ShopProcessing([0, 428, 0, 0, false])
    ShopItem([0, 431, 0, 0])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ConditionalBranch([1, 1050, 0, 9, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>It seems the Fishy Pirates were caught by the navy.\nSome special agents took 'em out in a splash..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>What happened to the Fishy Pirates? They were guilty of only minor crimes, so they're doin' some labor in Navy Headquarters."])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>You can thank us for that!"])
      ShowTextAttributes(["umiusi_k_fc1", 1, 0, 2])
      ShowText(["\\n<Stacy>It was a big success♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1051, 0, 5, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>Do y'know about the Fishy Pirates? There are rumors they acquired Pirate Queen Roza's secret treasure."])
      ConditionalBranch([1, 1051, 0, 6, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Sailor>On top o' that, they went into the Navy Headquarters and beat 'em. No one doubts now that Captain Bonnie is Roza's descendant."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>Heh-heh! The Fishy Pirates are getting more and more famous!"])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>Miss, let's not get full of ourselves. They say human rumors last 75 days."])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>I know. I don't need you to tell me that... So don't lecture me with proverbs. You make yourself sound like a granny."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>Ever since the navy's crackdown, most pirates haven't been causing any trouble. The Fishy Pirates seem to be the only pirates active right now."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>According to rumors, their captain is a descendant of the famous Pirate Queen Roza... But that can't be true, can it?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>Fishy Pirates?! Fishiiies! ♪ Fishiiies! ♪"])
    ExitEventProcessing([])
    Label(["144"])
    ShowTextAttributes(["saboresu_fc1", 0, 0, 2])
    ShowText(["\\n<Sunny>Pirates, huh? ...That sounds fun."])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>Roza was a super-famous mermaid pirate. Does she really have a living descendant...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Perverted Warrior>This p-p-p-pink leotard... *sniff sniff* Haa, haaa, haaah... *sniff sniff* Leotaaaard..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["123"])
    ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Christie>So you love the leotard? What about a girl wearing it...?"])
    ExitEventProcessing([])
    Label(["185"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>That leotard is not a logical choice. It would provide an estimated 21.4% less protection compared to his armor..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>They give me food! *munch* *munch* ..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>I want to be given food too!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Grandpa>These marines are so cute..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Granny>Eat as much as you like."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["166"])
    ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
    ShowText(["\\n<Nabisu>They make elders happy, thanks to their charm. I should spread this to the world as Seahorse Girl therapy."])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>Looks like they get along with the elderly well. These Seahorse Girls are really nice..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Grandpa>These marines are so cute..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Granny>Eat as much as you like."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["166"])
    ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
    ShowText(["\\n<Nabisu>They make elders happy, thanks to their charm. I should spread this to the world as Seahorse Girl therapy."])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>Looks like the Seahorse Girls get along with the elderly well. They are really nice..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 1, 0, 2])
      ShowText(["\\n<Young Woman>Grandpa and Grandma are in better spirits lately.\n...Me? I'm their granddaughter, but I can't go back home because of the sea blockade."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 1, 0, 2])
      ShowText(["\\n<Young Woman>Grandpa and Grandma are in better spirits, but...\nI would like to go back home to Grand Noah."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>I should buy as many items as I can. Once the war escalates, there might be some I won't be able to get anymore..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>I need to stockpile things for the war with the Monster Lord..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ConditionalBranch([1, 821, 0, 2, 1])
      ConditionalBranch([0, 1570, 1])
        ShowTextAttributes(["mob_kensi_fc1", 0, 0, 2])
        ShowText(["\\n<Gina>You seem pretty confident with a sword. Won't you take me along on your journey...?"])
        ShowChoices([["Let her join", "Decline for now"], 0])
        When([0, "Let her join"])
          ShowTextAttributes(["mob_kensi_fc1", 0, 0, 2])
          ShowText(["\\n<Gina>You have my sword then.\nWell, let's go!"])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(570)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Gina joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "Decline for now"])
          ShowTextAttributes(["mob_kensi_fc1", 0, 0, 2])
          ShowText(["\\n<Gina>That's...too bad."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7201])
    Empty([])

  Page 1
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Welcooome! ♪"])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([201, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([429, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([358, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([343, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
